![]() Pottery, Animal Husbandry, Mining, The Wheelġ This element applies to the amount of Food that cities must store to increase their Population.Ģ This element applies to the Production and Faith costs of units.ģ This element applies to the Production costs of buildings.Ĥ This element applies to the Production costs of wonders.ĥ This element applies to the Production costs of national projects, such as the Manhattan Project.Ħ This element applies to the amount of Production that must be contributed to complete international projects, such as the World's Fair.ħ This element applies to the Gold maintenance costs of buildings.Ĩ This element applies to the Gold maintenance costs of units. The gameplay bonuses they receive from Chieftain difficulty are cumulative with the bonuses below, so if the player chooses Deity difficulty, the AI will receive 60% of 60% (or 36%) of the normal Unhappiness from its cities and population. The player's chosen difficulty level also affects the AI leaders. ![]() * This element is either a holdover from Civilization IV or is never used in the code, so it has no effect on gameplay. The AI plays on Chieftain difficulty and receives all of the appropriate bonuses. ![]() ![]() Players receive gameplay bonuses that diminish as the chosen difficulty level increases. ![]() In Vanilla and Gods & Kings Player Bonuses ![]()
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May 2023
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